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ponkts said:
Super cool explosions.
Are you an animator? (or work in some other creative field) You seem to have a unique eye for animation quality
pkoduah said:
Are you an animator? (or work in some other creative field) You seem to have a unique eye for animation quality
You mean that in a favorable way? lol If so, thanks.
My answer is NO but my previous job has a little something to do with that industry, mainly editing rather than creating something though.
ponkts said:
You mean that in a favorable way? lol If so, thanks.
My answer is NO but my previous job has a little something to do with that industry, mainly editing rather than creating something though.
Lol. Was I being too ambiguous? Ok...Let's just say your taste in animation is... interesting.

I'm just kidding, I mean it all as a compliment.

You upload short snippets that focus on a very particular movement or small set of movements of consistently high quality rather than long meandering scenes that vary in quality.You often upload from shows I've never heard of which is also good.

I just thought you must have some professional experience in order to build the skill of selection that you have. I guess editing is precisely that skill, as it essentially selecting the best parts from often quite long footage, so it requires a discerning eye. Right? In short, you might just be my favourite uploader on this site.

If you're not an animator,(or editor anymore) what do you do now?
pkoduah said:
Lol. Was I being too ambiguous?
I'm sorry to doubt you. lol That means a lot to me. Thanks. :)
That's right, I often upload short snippets that sometime can be regarded as "quiet" or "unglamorous" stuff. Also, they're deleted by mods once in a while. lol

As you say, I like small set of movements as much as I do showy ones.
http://sakuga.yshi.org/post/show/6582
http://sakuga.yshi.org/post/show/6438
http://sakuga.yshi.org/post/show/5900
http://sakuga.yshi.org/post/show/4929
I randomly selected them from among stuff I uploaded. I think a little reflection will make you realize that particular movements like them often get the "character acting" tag. This's exactly the sakuga that I'm looking forward to every day.
Unlike "fighting", "mecha" and some conspicuous effects, "chatacter acting" is what we can see and do by ourselves in daily life. However, why sakuga that merely imitates an unintentional action of a human being like I linked above moves me(or, us)? It is worthy of imitation? No way! lol
This year, I've been kicking around this idea. I've read some papers that treat literary theory and eventually found the useful conception called "Estrangement effect", which was coined by Bertolt Brecht. http://en.wikipedia.org/wiki/Distancing_effect This can explain what I want to say and I think I can apply it to "character acting" animations. So I don't say anymore.

Yeah, maybe editing requires a discerning eye and the skill of selection, but it's not difficult to do. You also have editing skill because you think some short snippets on booru are good. There're occasions when some call them "junk" or "nothing special", and actually some of them are deleted by mods. But I think that "character acting" is an important factor of the whole.
Btw, I'm working as a programmer in Japan which has nothing to do with anime industry. :)
Ponkts-chan is a good person who appreciates subtle animation, I will save him from the mean mods.
kViN said:
Ponkts-chan is a good person who appreciates subtle animation, I will save him from the mean liboreks.
:^)
ponkts said:

Unlike "fighting", "mecha" and some conspicuous effects, "chatacter acting" is what we can see and do by ourselves in daily life. However, why sakuga that merely imitates an unintentional action of a human being like I linked above moves me(or, us)? It is worthy of imitation? No way! lol
You don't consider it worthy? Well a part of you must, surely if you select these over others? To me these incidental fidgets/ fragments of thought, quirky movements put "character" in character acting. It is the unintentional movements that help creative effective "realism".The feeling it is a real character acting involuntarily at times, rather than simply a symbol to advance plot points.

One thing I've been thinking about anime is how it conjures a sense of "realism". Of course in reality anime is extremely stylized and incredibly unrealistic in a lot of ways, but there are small things that anime does even in "limited" style that evoke "realism".

ponkts said:

This year, I've been kicking around this idea. I've read some papers that treat literary theory and eventually found the useful conception called "Estrangement effect", which was coined by Bertolt Brecht. http://en.wikipedia.org/wiki/Distancing_effect This can explain what I want to say and I think I can apply it to "character acting" animations. So I don't say anymore.
Could you talk a bit more about how this relates to character acting in the sakuga you select? I don't want to make false assumptions about what you're saying
Sorry for replying too late.
pkoduah said:
You don't consider it worthy?
No, I don't. I do consider it worthy! Maybe there was something wrong with how I write.
Also, I partly agree with your view on "realism" resulted from various unintentional movements.
I wanted to say that, that is, why are we deeply impressed by character acting even though it merely imitates normal movements of daily life that are familiar to us. Is it based on Animation Magical Power? or on something else? If it's on realism, is there a great difference between hand-drawn stuff and rotoscoping? I've been thinking I wish I had explain this problem theoretically.

pkoduah said:
Could you talk a bit more about how this relates to character acting in the sakuga you select? I don't want to make false assumptions about what you're saying
Okay. I might not explain this very well though... Actually, I quoted this effect above to point out the opposite of what you meant by "realism".
In the routines of everyday movements, our perceptions of and responses to reality become blanted, stale, or, as the Formalists such as Shklovsky, Jakobson, or Brecht would say, "automatized". Therefore, Estrangement effect, Distancing effect, or Defamilialization(this term is the most lucid) try to make our perceptions of reality "strange".
It's originally from literary theory, so I can't write about how it is used in practical ways on this comment. In short, it abnormalizes ordinariness to change our perceptions by giving us critical perspectives on our everyday movements. Most of the time we breathe in air without being conscious of it. But, for example, if the air is suddenly thickened or infected we are forced to attend to our breathing. Then, the effect of this may heighten our experience of our bodily life. The same can be said of our other everyday movements.

As I said in previous comment, I think I can partly apply this idea to various movements good animations show us. But I still haven't gathered my thoughts about how this relates to character acting. A little more time needed.
ponkts said:

I wanted to say that, that is, why are we deeply impressed by character acting even though it merely imitates normal movements of daily life that are familiar to us. Is it based on Animation Magical Power? or on something else? If it's on realism, is there a great difference between hand-drawn stuff and rotoscoping? I've been thinking I wish I had explain this problem theoretically.

Okay. I might not explain this very well though... Actually, I quoted this effect above to point out the opposite of what you meant by "realism".
In the routines of everyday movements, our perceptions of and responses to reality become blanted, stale, or, as the Formalists such as Shklovsky, Jakobson, or Brecht would say, "automatized". Therefore, Estrangement effect, Distancing effect, or Defamilialization(this term is the most lucid) try to make our perceptions of reality "strange".
It's originally from literary theory, so I can't write about how it is used in practical ways on this comment. In short, it abnormalizes ordinariness to change our perceptions by giving us critical perspectives on our everyday movements.
I think that when "realism" becomes too "real" it actually detracts from the impact of the work on an audience. "Realism" in animation works best when it is wedded to the unreal or fantastical. No one gives credit when they ask, "was it traced?" etc. In the same way no one is amazed by a mundane photograph. People are drawn to images because of qualities beyond the technique used to depict them, namely the content of what they depict and how that is depicted (composition).

In CG, there are many car adverts that are so real and subtle, no one gives credit, they simply think they are watching a a real car (and that is the intention). But when people see a CG scene where Koba attacks the guards in Dawn of the Planet of the Apes, people respond emotionally and see it as great film-making. The level of realism of the design is the same, but the scene with Koba is fantastical because an ape behaving like a human could not happen in real life.
Koba attack scene: https://www.youtube.com/watch?v=6BKdBGv6L_s
Very nicely done character animation and effects!! great combination! ^^
1st & 3rd and 4th cuts are re-used from EP38 without effects